Product Overview

Regulate

Regulate — Product Overview

An interactive library of social-emotional learning (SEL) games that helps students navigate complex emotions and build empathy through guided, decision-based play.

Designed by educators for classroom use, Regulate lets students step into realistic high-stress scenarios, practice real coping skills, and reflect — while giving teachers a full analytics dashboard to track regulation growth across their class.


For Students

Interactive Scenarios

Students play through branching, choose-your-own-adventure stories that mirror the emotional challenges of real school life. Every choice shapes the outcome and earns "regulation points."

Eleven scenarios, each targeting a different emotional challenge:

| Scenario | Emotion Focus | |---|---| | The Big Test | Performance anxiety before a high-stakes exam | | The Group Chat | Conflict & anger in digital social drama | | The Presentation | Public-speaking anxiety & fear of failure | | The Party | Peer pressure, boundaries & self-identity | | The Argument | Conflict management & repair after disagreements | | The Cut | Disappointment & resilience after a setback | | The Overload | Overwhelm from competing responsibilities | | The New Kid | Loneliness & belonging as the new student | | The Mistake | Guilt & integrity after cheating on a quiz | | The Rumor | Social anxiety when a false rumor spreads | | The Shove | Peer-to-peer bullying & de-escalation under pressure |

Two Ways to Play

  • Individual Mode — A student plays solo at their own pace, building personal regulation skills.
  • Group / Class Mode — A facilitator leads the whole class through a scenario together: discuss, vote on choices, and reflect as a group.

Coping Skills Toolkit

Each scenario teaches and reinforces evidence-based self-regulation techniques. Students can also explore and practice them anytime on the Skills page:

  1. Box Breathing — Reset the nervous system in 60 seconds
  2. 5-4-3-2-1 Grounding — Pull out of an anxiety spiral using the senses
  3. Cognitive Reframing — Challenge and rewrite negative self-talk
  4. STOP — Hit pause between a trigger and a reaction
  5. Name It to Tame It — Label an emotion to calm it down
  6. Self-Compassion Break — Treat yourself like you'd treat a friend
  7. Muscle Release — Let go of physical tension

Interactive Breathing Exercise

A guided, animated "box breathing" tool with phase-based visual cues that students can launch anytime to down-regulate in the moment.

Reflection & Progress

After each scenario, students write a short reflection and see their regulation score, outcome (regulated / partially / struggled), and the techniques they practiced. Their personal home dashboard tracks total sessions, techniques mastered, and cumulative regulation points.


For Teachers

Teacher Dashboard

A single, editorial-style analytics hub with three modes:

1. Analytics

  • Summary stats — total sessions, unique participants, average regulation score, techniques practiced
  • Average Regulation Score — bar charts by scenario and by student
  • Scenario Comparison — toggle scenarios side-by-side to spot gaps
  • Most Common Choices — the decisions students pick most often across all scenarios
  • Tool Effectiveness — how each coping technique performs by time spent and score
  • Scenario Breakdown — per-scenario sessions, average score, outcome distribution, and most common choice
  • Technique Struggles — ranks self-regulation techniques by lowest average score, so teachers know where to focus
  • Student Reflections — filterable by scenario, with each student's written reflection, score, and outcome

2. Class Mode

  • Assign scenarios to class rosters — pick a scenario and a list of student names
  • Track completion — progress bars and per-student indicators show who has played
  • Aggregate performance — see how the assigned group did as a whole
  • Manage assignments — create, view, and delete assignments

3. Leaderboard

  • Ranked class groups by average regulation score, with completion rates and a top-performer highlight — a motivating, low-stakes way to celebrate growth.

⚑ Early Intervention Alerts — A Cost-Saver for Schools

This is the feature administrators care about most.

Regulate automatically flags any class group whose average regulation score falls below a teacher-adjustable threshold — and immediately suggests tiered, offline SEL follow-up activities scaled to the size of the gap.

This is early intervention in action: it catches struggling students before a crisis, not after. By surfacing regulation gaps the moment they appear and handing teachers ready-to-run classroom activities to address them, Regulate helps prevent the downstream costs schools pay every day:

  • Fewer suspensions — students get coping tools before behavior escalates to a referral.
  • Fewer meltdowns — early warning means teachers can intervene while a student is still regulated.
  • Fewer office referrals — gaps are addressed in the classroom, not the principal's office.
  • Less lost instructional time — regulation issues are caught and coached, not punished.

Every flag is a student who gets help before they fall through the cracks. For a school, that's measurably fewer disciplinary incidents — and that's a direct, defensible cost saving.

CSV Report Export

One-click export of every student session (student, scenario, score, outcome, techniques, duration, reflection, date) as a spreadsheet — ready to share with parents, administrators, or for record-keeping.

SEL Activity Library (Printable)

A dedicated, print-ready resource page of offline classroom activities organized by the coping skill they build. Each activity includes duration, materials, description, and step-by-step instructions. Teachers can print the full set to share with staff or families.

Activities cover all seven coping skills, including: Group Box-Breathing Circle, 5-4-3-2-1 Sensory Sweep, Thought Detective Worksheet, STOP Role-Play Stations, Emotion Word Round, Self-Compassion Letter, Progressive Muscle Release, and more.


For Administrators

The case for the person holding the checkbook.

Regulate isn't just a classroom tool — it's a school-wide data system that gives principals and superintendents the evidence they need to justify, defend, and grow an SEL investment.

  • Compliance & Reporting — Exportable data for district SEL mandates. Every session, score, and outcome is exportable as a clean CSV. Hand your district office a defensible, auditable record of SEL instruction and student growth — no manual data entry, no spreadsheets to maintain.
  • ROI — Track regulation growth across the whole school year. Longitudinal analytics show whether regulation scores are rising over time, which scenarios are landing, and where the program is (or isn't) moving the needle. That's measurable return on a per-student, per-class basis — the kind of evidence budget committees ask for.
  • Equity — Identify which student groups need more support. Aggregate views surface exactly where regulation gaps cluster, so leaders can direct resources — staff time, interventions, funding — to the groups that need them most, rather than guessing. Equity isn't a slogan here; it's a filter on real data.

Accounts & Access

  • Secure sign-up and login (email + password, with Google sign-in option)
  • Email verification and password reset built in
  • Each student's data is tied to their account; teachers can also run group sessions with named rosters

What Makes It Different

Most SEL apps are digital worksheets. Regulate puts students in the moment — they feel the pressure, make the choice, and see the consequence. Then teachers get the data to prove it worked.

  • Real data, not completion checkmarks — every play session feeds actionable analytics on regulation scores, choices, and outcomes.
  • Bridges digital and offline — in-app practice pairs with a full library of printable, classroom-ready follow-up activities.
  • Built by educators — scenarios and skills are grounded in evidence-based SEL practice.

Regulate — helping students turn big emotions into regulated, empathetic action.

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